This area will be dedicated to the different torch designs and uses that the girl character will be able to use in her parts of the game.
These are two designs for flammable torches that I want to use in my game. The first design is my favourite as although it looks stereotypical for a torch, it looks very authentic and will be recognisable thanks to it's design. The other torch is modern design used in today's society and is one that I would consider for later levels, given the theme and design of those levels.
These are three designs for gems and crystals. The first image is a 3D model of a selection of gems. Whilst I like these designs, they seem too bland and boring to be used as one of the main items for my game. The second image is of a real gem with light shining through it. It looks radient and beautiful but the shape makes it look manufactured and it not the style i want in my game. The last image is of real, giant diamonds in a cavern. I love the designs for these gems as they look realistic but natural. However, they look rather lacklustre so I would add the shine from the green gem to them to make the diamonds stand out.
This is a candle and these are going to be very important items in the game. They are collectable items that can be used to light up areas when placed on candle holders, with some candle holders needing to be holding one to open a door or to allow progress through the level in some way. They won't last long and only 5 will be carried.
This is the first of two design sheets for the torch mechanics and designs. As you can see, each item has a specific use and must be used wisely and creatively to progress in each level.
Although there isn't much diference in dynamite designs, I much prefer the first image compared to the second. Whilst the image with the clock is what we have come to expect from action games, it leaves a lot to be desired. It's a tired and ugly design. The first image, however is beautiful in it's simplicity and looks so much more authentic whilst keep the same stereotypical design choices that we have come to expect.
There are many variations of colour and design in flashlights, but I want my torch to be red and have black aesthetic buttons. The main choice I have to make is what kind of flashlight to use; hand-held or heavy duty. The heavy duty would look be aesthetically better but would take away from the easy use that the handheld flashlight provides. I have chosen to use a handheld as I can add a new mechanic of finding batteries for this torch in the levels to use for puzzles with mirrors for an example. 
These are both designs for mirrors that I would like to use. The mirrors wold stand on a pedestal and be adjusted by the girl to suit her needs. She can then shine a light source onto the mirror and use the beam of light to activate doors, blind enemies and so on. Both designs would be changed to look more rural and ancient, the pedestal particularly. 
This is the second sheet of my design sheet for the various light sources found in the game for the Girl's levels.



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