This section is for any level design documents that I will be creating. This includes basic designs and finished designs created in Game Maker Lite.
This is the first level for the day section of my game, starring the 'Knight' character. The play-style of these levels is reminiscent of games such as Castlevania and Legend of Zelda II: Link's Quest. These sections of the game focus around the knight proceeding to the end of the level, designated by a glowing red light. This represents one of the left over torches from one of the girl's previous levels. These levels are designed to be very tough to complete, with only being able to take 2 hits before dying. The knight must make use of the aftermath left behind by the girl in order to proceed, with many more monsters out in the daytime. The knight always has a sword that stabs forwards but has the option of finding and collecting other weapons during each of the levels, some being required to move past certain areas. Examples of these are a shield for protection, a bow that can be aimed upwards and a whip to swing across gaps. 
This is the first level for the night stages of the game, featuring the 'girl' character. She has no experience with weapons isn't strong enough to wield them, but she is a very intelligent person. As such, she is able to solve the puzzles that stand in her way with the use of torches. She is able to equip a variety of different light sources as she progresses in order to solve puzzles, much like the knight and his weapons. Fire torches are used to burn rope, gems are used to open certain doors and a flare can be dropped onto the ground in order to keep a specific area lit. Different lights have different light ranges. Enemies sometimes appear in the stages and are difficult to kill, however some can be killed by improvising throughout the level, such as setting a tar monster ablaze or dropping boxes onto certain enemies. Signs are placed wherever a new skill is used to teach the user how to use them. Later levels give no tutorial and require keen thinking skills in order to solve them.