In this section I will be talking about sketches and designs that I have done for characters within my game. These will be rough sketches and final designs, complete with description about why I have implemented certain aspects onto each design.
This is a coloured sketch of one of my main characters for the game. It is a generally cute and feminine design and i like it because it transfers well into 8 or 16 bit and looks both unique but familiar at the same time. I generally prefer to draw my designs in photoshop and create them in 16 bit using Adobe Illustrator, so I shall put up mostly the photoshop images for basic designs from now on.
This is the photoshop design for the female lead in my game. I feel that the overall design looks polished and unique and has kept it's charm well. The striped jumper s something I am not fussed on so I shall leaving the shirt one colour for the 16 bit version.
This is the finished 16 bit design that I have created for the female lead in my game. This style of design oozes charm and still looks like the original design. It looks good, will animate easily and will be very easy to implement into my game. i am extremely happy with this design.
This is the final 16 bit design that I have created for my male Knight lead. I have taken the basic model I have made for the female lead and I have based this character around this. I wanted both characters to be opposites, different hair, one being defenseless and the other being weapon-ready, one being compassionate and the other being brutal and not afraid of killing the enemies in his path. I wanted complete opposites in the sense that they complete each other (which is also to signify that to complete the game you'll need both as well). He is the Knight that is out searching for the girl and whilst he looks cute  in the picture, he isn't afraid to kill in order to advance. He will find traces of the girl and this will progress the levels. If the girl knocks down a tree, he will be able to walk across it.
This is one of the enemies designs i have created for a spider. A spider cannot jump platforms but instead will always stick to platform he is on, including the underside. The spiders will come in different colours, each with their own abilities such as web-making and poison fangs.
    These are the 16 bit designs that I have created for two enemies in the game. The spider is now complete in 16 bit form and will be about 3 / 4 of the characters height. The tar boy will act as a goomba style enemy that can be jumped on and squished into tar. I feel both enemies look cute but menacing and suit the game perfectly.