This section is for all movement and interactivity research that I will complete for my finished game.
Here are some 8 bit walking designs from the games 'Super Mario Bros.' and 'Megaman'. Both running designs are very simplistic and only require two actual sprites played rapidly in succession. Both designs are easy to replicate and look effective.
These are the jumping sprites for both Mario and an edited version of Link from 'The legend of Zelda'. The mario sprite is very simplistic and works mostly because of his good design, whilst the link jump looks more fluid and realistic, and will probably be the style I will try to replicate in my game.
Here we have two possible ladder designs and a climbing sprite from the classic NES game  'Ghosts n' Goblins'. The ladders are very nice looking designs for wooden ladders and would be easy to replicate in an 8-bit game. The climb sprite is very nice as it looks very realistic and is the style I want to replicate in my own game.
This is the main character movement designs for both characters. Both characters are able to jump, climb and walk as a default and gain more abilities and restrictions when using torches / weapons.



Leave a Reply.