This section is for any and all enemy design research, my own designs and how they will interact with the player and the environment around them.
These are various designs from over the internet for stereotypical mud, tar and slime monsters. I very much like the designs of these and the possible interactivity they could have in each level, such as putting out a fire when they move over it or using the 'tar' from a tar monster with a torch in some form. I would prefer my own monster to be in a cuter form though.
These are various designs for bat-like creatures, most of which include an eye as the main body. I wanted a flying enemy mainly for the knight's levels as it introduces a new mechanic to the game entirely. I wanted something different yet scary, so I immediately thought of a bat. This was too plain for me, however, and I decided to have a flying eyeball that constantly watches the player. The name for the creature will be a 'Fleye'.
These are various images of giant worms. The left image is a real worm and I want a worm type enemy to look like this if included in the game. The right image shows an artists take of a monster worm, which is very cool but looks too disgusting in my opinion. I want my worm to chase the player through certain levels whilst looking cute but menacing.
This is my main enemy design and interactivity sheet. It features many of the discussed enemies plus a few more including their mechanics.



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